Garruk Playmat with Process Steps!

I recently completed a playmat commission of Garruk and his beasties. Here he is and below is a compilation of the process steps. Just a reminder, you can be the first to see things like this if you sign up to be a patron of mine on Patreon! Click here to learn how 🙂

GarrukPREVIEW GarrukProcessSteps

 

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Jae Seakahh Take Two

I really enjoyed painting the elf pirate… queen… chick… woman… and I wanted to paint her again. So I chose a really simple, static pose that I feel conveys a lot of her personality. Strong, powerful, confrontational, but also beautiful and intriguing. I hope that is coming across successfully. I’ll walk you through my process step by step and at the end you can see an animated GIF of the progress so far. This illustration is FAR from done, however, but I wanted to have something to show you and thought this would be an interesting way to do so.

ETA: This seems really dark, but one of the final steps I do to an illustration is adjust the values and levels, so that it’s brighter and more easy to “read”. So keep that in mind as you view these previews! 🙂

Step 1: Sketch phase! I love this part. It’s one of my favorite steps. I try a few different poses and settle on one I like. I’ll often find pose reference and have a few open to be able to quickly check proportions and such. This is actually a decently refined sketch, and I’ll try to remember to save the rougher, sketchier part when I do another illustration.

JSOceanWIP1

 

 

Step 2: Values! Here is where I determine the basic value composition. I try to stick to about 4 values to determine how everything flows. This could change over the course of the illustration, but I try to keep it basically the same.

JSOceanWIP2

Step 3: Lay in the background! Pretty self explanatory. Again, I’ll try to save more of the steps next time so you can see how I get from A to B while wading through the weeds of blobs and colors.

JSOceanWIP3

Step 4: Start in on the character! I generally start with the face, and in this instance, I later changed my mind regarding the lighting situation, but you can see here that I started to refine her features.

JSOceanWIP4

More refining as well as blocking in clothing and accessories.

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That face was NOT working. Above is where I called it a night and below is where I took her face first thing in the morning. If you’re feeling frustrated with something and it’s late at night… STOP and come back another time. Rest. Relax. Step away for a bit. In this case, I feel like it worked out very well.

JSOceanWIP6

Much pretty. I’ll probably refine more and will add skin texture and such later, but I moved on so I could again come back fresh to the face later. Remember, face and hands on a human are THE most important parts. Get those right, everything else will usually work out ok. Get ’em wrong? Newp. All fail.

JSOceanWIP7

She’s coming along nicely and I’m continuing to work on her. Check back next week and maybe I’ll have her all finished! She’s a personal piece between NDA client work though, so if not, be patient 😉

Here is the animated GIF!

JSOceanGIF1

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Speaking of client work, I’m happy to say that I’ve had a couple of exciting commissions come my way and I can’t WAIT to show them off! I had the opportunity to work on one of my most favorite properties of all time, one of my most favorite nerd worlds, and it was super fun.