What Level Does Your Portfolio Reflect?

I totally neglected to prepare this blog post earlier because of a deadline and a huge move across the country, but I guess late is better than never?

I want to talk about something that relates directly to me lately. I’ve been commissioned by a well known company to do multiple illustrations. The company is infamous for its low paying commissions (they have amazing Art Directors though). I’ve caught a bit of crap for this from some, and I wanted to blather on about it for a little bit.

As you may already be aware by my name-dropping, sappy-love post-con blog post, I attended IlluxCon in September. During the Artist Bootcamp series put on my Lauren Panepinto and Marc Scheff, the topic of lower paying jobs came up. Putting the personal ethics of whether or not to even take these types of jobs aside (that’ll be another blog post), I want to discuss behavior after I’ve agreed to the job and signed the contract.

I have struggled with whether to do the job I’m being paid for, or whether to go above and beyond. I’ve been given advice by others to do what you’re getting paid, otherwise you’re doing harder work for less pay. I can see the logic in that advice, and generally, I would agree.

My main hangup with this is exactly what Lauren pointed out in the bootcamp… that whatever work I do is what will be in my portfolio. If I’m taking a job painting things I love to paint, and I want to show that I’ve done professional work, would I want to show potential clients and Art Directors work in which I only put just enough effort into?

If my portfolio is full of illustrations I painted just to the point of being “worth” $100, that’s what I have to show. So, if I want to be hired for $500 jobs, shouldn’t my portfolio reflect work that looks like it’s worth $500?

It can be extremely frustrating to put hours and hours into a painting for which I’m getting paid peanuts (wait, what? I love peanuts). However, if I’ve already taken the job and signed a contract, there’s no way I am going to basically waste my time wasting my time. Every piece I paint is supposed to push me to improve in some kind of way, regardless if it’s a paid job or a personal piece. So the pay might be low, yes, but if I’ll be painting during that time anyway, why not use that as an opportunity to have another stellar portfolio piece to show?? Also, depending on the company, I have the chance to show how professional I am and possibly build a great working relationship with the AD, who will then talk to the other ADs he or she knows. And yes, they all talk to each other. 

For myself, I will not complain about the pay and I will try my damnedest to make my work worth more than what I’m being paid for. Better paying clients will come, if your work shows your worth paying more for! Maybe my work isn’t there yet, but it will be.

Everybody got their start somewhere. Everybody started out taking extremely low paying jobs. I don’t know of one artist who can flip their hair and say they started out being paid $1500 by Wizards for their work. Every single industry has a ladder to climb, and every single industry has shamefully low paying jobs at the bottom of that ladder. The key is to make sure you’re pushing yourself with each new painting so that you climb that ladder and don’t get stuck dangling from the bottom rung forever. If you keep producing $100 work for that $100 pay, that’s where you’ll stay.

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To all my readers, thank you for returning and reading my blog posts. To you, I say this:

Art Life Myths – First in a Series? Maybe?

Today’s post is going to be all over the place, but let’s see if I can corral the crazy long enough to make some sense out of what’s in my head. I’d like to talk about some of the common statements I’ve heard regarding getting better at art and why I think we are our own worst enemy.

1) I Can’t. I’ve been told directly “I can’t do what you do”.

Here’s the thing about Can’t. If you say you can’t, you won’t; simple as that. I know you’ve heard this before, and you’re having the urge to blow it off and move on, but bear with me here. I used to feel the same way. “No, you don’t understand, I REALLY CAN’T” is what would run through my mind. I’d look at Brad Rigney’s work or Dave Rapoza, or Drew Struzan, and I’d say… I can’t do that.

What I should have been saying (and what I say now) was “I can’t do that… yet”. I eventually realized just that. It’s all about Perspective. No, I don’t mean the technical foundation of 1, 2, 3, etc point perspective with vanishing points. I’m referring to the way you allow your brain to think when you’re thinking about the things you can’t do.

I was chatting via Twitter with another up-and-coming artist about failing. My philosophy on failing is that it’s probably the number one most important thing to master in your creation of artses.

Thomas Edison said (this is my number one favorite quote when thinking about progressing in my art career): “I have not failed. I’ve just found 10,000 ways that won’t work.”

He actually said a lot of things about working your butt off to get where you need to be:
“Genius is one percent inspiration, ninety-nine percent perspiration.”
“If we all did the things we are really capable of doing, we would literally astound ourselves.”
“Our greatest weakness lies in giving up. The most certain way to succeed is always to try just one more time.”
“Just because something doesn’t do what you planned it to do doesn’t mean it’s useless.”

If you work on changing your perspective to “I Can’t” and into “I Can Learn How”, you will become excited to try. The next step is to work on training your brain to not be overly disappointed when you inevitably fail a number of times before succeeding.

An artist on Twitter said this, “I dont learn something from every failure sometimes it takes a while, n by the time u overcome it u don’t notice” (Excuse the Twitter speak, character limits and all that). The important thing in that statement that the artist didn’t even realize he had acknowledged was this: “by the time you overcome it…”

Ah, but you DID overcome it.

I have a specific example with my own art that is relevant to this. I did a couple of cards for Fantasy Flight Games, and when all was said and done, something was still “off” about them but I couldn’t really place what it was. Moving on, I painted an unrelated personal piece called Gun Merchant. One of the things I wanted to experiment with in that piece was distance in the background. I took the time to figure it out and long story short, I nailed it (in my opinion). The piece still has other issues that need working out (visual hierarchy, focal point, etc.), but that just gives me more things to learn in the future, and that’s exciting. I realized while looking at it is that THAT was what was wrong with the Fantasy Flight cards. I wanted to email my Art Director and ask if I could fix them! Of course I couldn’t, they were already headed to print. But in those failures, and the subsequent success of that particular thing in another painting, I learned something new. Now, I CAN do that thing.

Long story short; You CAN, you just have to fail to do it.

2) I Don’t Have Time.

Here’s a worldwide secret for you: None of us have time.

Let me ask you a question. Do you watch a lot of TV? Do you watch a little bit of TV? Do you play games? Do you go out to bars every weekend? These are the things (among many others) that are taking the time away from you working on your art. I’m not saying at all that you can never do these things, however, I am putting it out there that if you truly want to succeed at your art and meet your goals, you are going to have to cut back on the distractions. This is true for things other than art, by the way. Working out is one of those things that nobody claims to have time for.

The bottom line is that you have to organize your priorities. For example, I was a beta tester for World of Warcraft, and played steadily for the next 8 years. I wasn’t even a hardcore raider or anything, but it consumed hours of my day, week after week. “Why am I not progressing in my art?” Well, I was spending 4-5 hours a day in WoW, but only and hour tops on my art. Guess which one I was good at? It wasn’t the art.

When I was at a point that I was ready to take my art seriously and understood that my “don’t have time” was just an excuse for myself to justify why I am not where I want to be with it, I realized I had to sort out my priorities.

I gave up WoW cold turkey. I haven’t played in three years. Do I miss it? Oh yeah, nearly every day. Will I ever play again? Very likely, in the future. You don’t have to give up your time sinks entirely, you just have to put them lower on the priority list. You can’t paint 24/7 and expect to maintain that momentum without burning out, so those distractions are actually very beneficial in smaller doses. Instead of playing WoW, which I knew for myself to be a huge time sink, I chose things that were easier for me to walk away from while still providing a mental break from the grueling process of being the best artist I can be. I started working out and watched a little TV instead.

The reward has been immense, by the way. In the last three years, my art has improved by leaps and bounds, and I’m getting work in the very industry I want to be in. I had a table at Spectrum and attended IlluxCon. I’ve been cold-contacted by Art Directors about games they’re creating. It is happening for me now, and there is NO REASON it won’t happen for you if you’re willing to sacrifice a few things to achieve it. 

3) I Can’t Afford Art School.

Psh! Who can!? Art school is ridiculously expensive and I can tell you that I personally have a raging hate boner for school loans. But guess what, you don’t really need art school. (side note: art school is great IF it’s what you want to do, I’m NOT dogging art school itself)

This industry is evolving, and it’s very exciting. There are so many free and inexpensive resources out there, that you can learn nearly everything you’d learn in art school by sitting at your computer and paying attention. I will say it can be pretty overwhelming because there are so many available resources, but that’s just a matter of figuring out what you need to learn first and what’s most important to you. I will write an entire blog post about this in the near future, and I’ve touched on it in the past, but rest assured that you can get all the education you need just be being a part of the community, and all that requires is reaching out and involving yourself. There’s no secret handshake or initiation ritual to go through to be One Of Us. Trust me on that one. Go to conventions and speak to other artists, artists you admire and look up to, and you’ll very quickly learn that nearly all of them are as excited for you to be One Of Us as you are.

One of the coolest things I realized at IlluxCon was that I was learning more about how to get started with oil painting than I’d have likely learned by taking a class. By taking a class taught by one instructor, I would learn how that instructor likes to paint. Well, how do I know that’s how I would like to paint?? I spoke with industry pros and such majestic creatures as Patrick Jones, Michael C. Hayes, and Annie Stegg, and each one had different tips and methods. I gleaned from them what I want to try, and mentally dismissed the things I wouldn’t be interested in. For me, this was way more effective than sitting in a class learning one way. That said, for you it may be different and in that case, finding a local oil painting class could be beneficial! It’s all about finding your own path.

If you start to feel lost and overwhelmed, reaching out to the community will help. If you’re interested in how one artist does something, ask them how they do it. Obviously, don’t expect a full on class from them, but they may be able to help you find your own path. I get extremely intimidated by people I feel are leagues above me, so I tend to reach out to people I feel are just a bit beyond me, and it’s more comfortable. Again, your own path! You may be perfectly comfortable emailing Donato Giancola well before I ever am.

So, this blog post is getting really long. I may turn this into a bit of a series if I get the chance, so stay tuned. I hope this helps you out some, and please feel free to leave feedback or contact me if you want to discuss things!

 

Convention Conversations Pt 2

In Part 1, I talked about the various types of convention-goers I’ve noticed so far. It’s by no means conclusive, but it can be a small guide to how to open up a line of communication with someone who is approaching or passing your booth/table. Also keep in mind that this is simply how I felt comfortable chatting with people, and your level of comfort will vary.

I’ve never been the type who felt at ease trying to start a conversation with every living soul who passed by. There’s nothing wrong with that approach, it just didn’t feel like me. I spent the first hour or so of Spectrum watching the various types of convention-goers and deciding how best to bring them over. It didn’t take very long to notice some trends, and to come up with some opening “lines” that didn’t sound too “used care salesman.” I was pretty nervous at this point, because I wasn’t sure I’d be able to easily talk to mass amounts of people without getting all bijiggity.

I made sure to smile at anyone who looked over my way, as an opening welcoming gesture. From there, I noted their reaction. If they moved on quickly or gave a small smile and looked away, I basically left them alone. Now, I’m not sure if that is the right thing to do, but I put myself in their place and felt I wouldn’t want to be harassed if I showed no interest in a table or booth. Everyone is different, though, so that could obviously vary.

If they gave a good smile or nodded my way, and were close enough that I wasn’t yelling at them, I would ask how they were doing. You generally get “good”, “fine”, “ok” as replies. Again, if they gave a short reply and moved on, I let them go. If they responded positively to my question, and veered toward me, it was a good sign that they were open to conversation and more open to looking at and possibly purchasing some of my prints.

I like to ask people questions about themselves, because it puts people at ease and because I’m curious about everybody! Generally, my questions started with asking if this was their first time at Spectrum. You’d be amazed at how many people have been to all of them so far! I joked with them that now they have to go to all of them so they can be that one guy who has all of his Spectrum badges in 20 years. You hear that, Spectrum?! KEEP IT GOING!

What it must be like organizing an event for fantasy/sci-fi artists

I also asked if they were an artist or a fan or both. I got a pretty even mix of all three, and with those who were artists, there was an automatic subject to talk about: our art.

My favorite convention-goers were the artists who were interested but unsure about whether they should ever have a table or show their work. I loved it if they had their sketchbook or a portfolio with them! I know not everyone is like me, so you may not be as interested in these types of guests as I was, but they were a lot of fun to talk to. Once they realized I wanted to talk to them, they had a million questions about the industry, what it’s like to have a table, how I got “so good”, etc. I put “so good” in quotes because, like any artist, I never judge myself as “good enough”. But it was fun talking to those who believed in me more than I believe in myself, if that makes sense! I spent lots and lots of time talking to the Dabblers. It was fun encouraging them to pursue their dream so that they could someday be sitting where I was. It feels good to build others up.

If the individual stated they weren’t an artist but a fan, I loved hearing who they were there to see, if they had specific favorite artists, or hearing what brought them in. Was it dragons? Knights? Magic the Gathering? Let me tell you, the M:tG autograph gatherers are extremely interesting and fun to talk to. They are like bounty hunters on a mission. They will hung you down if you’re a M:tG artist! A few of them said they look forward to hunting ME down for my autograph on Magic cards in the future, and that made me feel really good.

You think I’m good enough for MAGIC!?

You may think that engaging in conversations would be a waste of time, but there were a few people who didn’t show much interest in buying a print, but after talking for a bit, they chose one to take home. A couple of them came back later and purchased something. I also believe that chatting with people shows that you’re approachable, and others who may be shy or intimidated will see that they, too, could approach you when you’re available.

The challenge was when I was in conversation with one person, and others walked up appearing to be interested in chatting too. I tried to bring them into the conversation as well, and if not, the very least I could do was make eye contact and smile in a way that assured them I am eager to talk to them as well. Sometimes they didn’t get a chance and would walk away, sometimes they’d stick around, and sometimes they would return later when I wasn’t busy.

The bottom line is that as artists, and especially as introverts, it can be easy to lose ourselves in a sketchbook or to sit down and hope someone comes up to buy our prints. Unfortunately, this won’t work out well at all, in my experience as both a convention-goer and now as having had a table. I know I’m not an expert since I’ve only exhibited once so far, but this is also coming from talking to numerous other artists. If you hide behind your sketchbook, people won’t want to bother you and they’re more likely to pass you by. Think about what it’s like to be on that side of the table, are you going to interrupt an artist that looks like he or she is working? I know I’m not!

I hope this post has helped in some way, and if not, well… here is a sketch I did that I may or may not take to finish! Yes, the bottom corner says ‘dead guy’.

JSShipSketch